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July 19th, 2004

enderandrew in fallout

Fan Made Fallout

Please forgive my blantant plug here.

I've got a Fallout Mod team, and we are looking for some more talent.

Fallout 1 and Fallout 2 both featured some of the best tactical combat in any RPG, ever. They were both phenomenal RPGs, and with Bethseda working on a new 3D Fallout, we would like to produce a fan-made Fallout that preserves the great aspects of past Fallouts by utilizing the Fallout 2 engine.

Currently, we are a small team with two writers, one mapper, one scripter, and one team lead to fill in all gaps. We're focused on starting by making a small one-city campaign utilizing the Fallout 2 engine. We have the mapper, and the dialogue editor tool is almost complete. We have all the data file formats, and a variety of tools to edit the graphics.

Ideally, we'd like a tools programmer to make a quick NPC editor. (I only know C, PASCAL, and FoxProBasic - I'm a rather mediocre programmer). (The unpacked NPC file format is text if I recall, so we need a simple program to parse that text, and provide a simple interface to edit it quickly). We need more scripters, and we need artists.

We need tiles, character sprites, and character portraits. Some interface artwork would be nice as well. The game utilizes an isometric 2D engine, so 3D models aren't really needed.

Anything beyond that (a new intro movie, new music) is pure gravy that I'm not concerned with too much while working on the demo.

If you have reticence working with a mod group, I whole-heartedly understand such reservations. Most mods rarely get off the ground due to the fact that they shoot for the moon, mismanage time, and are run by 15 year olds. I'm 26 years old, am a former Corporal in the Marine Corps, and severed as an Operations Manager for a security company with 70 employees working for me. I'm good with time managment, and our team is dedicated to small, reasonable goals.

We're starting by working on one city, and finishing a small demo first. From there we will reevaluate goals for working on a larger game. The team is small, and we're a the preproduction phase, but we just started assembling a group this week.


or email me at enderandrew@sluggy.net

Either way, thanks for your time!

January 2016

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